To Read

Sax, Leonard. Why Gender Matters. Broadway, 2006. Kindle.

Gurian, Michael, and Kathy Stevens. The Minds of Boys: Saving Our Sons from Falling behind in School and Life. San Francisco, CA: Jossey-Bass, 2005. Kindle.

Meeker, Margaret J. Boys Should Be Boys: 7 Secrets to Raising Healthy Sons. Washington, DC: Regnery Pub., 2008. Print.

Sax, Leonard. Boys Adrift: The Five Factors Driving the Growing Epidemic of Unmotivated Boys and Underachieving Young Men. New York: Basic, 2007. Kindle.

Pink, Daniel H. Drive: The Surprising Truth about What Motivates Us. New York, NY: Riverhead, 2009. Print.

Dembo, Steve, and Adam Bellow. Untangling the Web: 20 Tools to Power up Your Teaching. Print.

Whitaker, Todd. What Great Teachers Do Differently: Seventeen Things That Matter Most. Larchmont, NY: Eye on Education, 2012. Kindle.

Whitaker, Todd. Shifting the Monkey: The Art of Protecting Good People from Liars, Criers, and Other Slackers. Bloomington, IN: Triple Nickel, 2012. Kindle.

Warlick, David. A Gardner’s Approach to Learning: Cultivating Your Personal Learning Network: A Guide to In-time, Ongoing, and Self-directed Professional Development for Educators. Raleigh, NC: Landmark Project, 2010. Kindle.

Thornburg, David. From the Campfire to the Holodeck: Creating Engaging and Powerful 21st Century Learning Environments. Kindle.

Sullo, Robert A. The Inspiring Teacher: Making a Positive Difference in Students’ Lives. Annapolis, MD: NEA Professional Library, 2008. Kindle.

Palmer, Parker J. The Courage to Teach: Exploring the Inner Landscape of a Teacher’s Life. San Francisco, CA: Jossey-Bass, 1998. Kindle.

Gurian, Michael, Patricia Henley, and Terry Trueman. Boys and Girls Learn Differently: A Guide for Teachers and Parents. San Francisco: Jossey-Bass, 2001. Kindle.

Freire, Paulo. Pedagogy of the Oppressed. New York: Seabury Press, 1970. Print.

World of Warcraft: Official Beginners Guide. Indianapolis: DK/BradyGames, 2013. Print.

McManaman, Yelena, Maria Droujkova, and Ever Salazar. Moebius Noodles: Adventurous Math for the Playground Crowd. Kindle.

Thinking, Fast and Slow. Turtleback, 2013. Kindle.

Wilcox, James P. Sex, Lies, and the Classroom. S.l.: S.n., 2009. Kindle.

Gurian, Michael, and Terry Trueman. What Stories Does My Son Need?: A Guide to Books and Movies That Build Character in Boys. New York: Jeremy P. Tarcher/Putnam, 2000. Kindle.

Flipping 2.0: Practical Strategies for Flipping Your Class. S.l.: Bretzmann Group LLC, 2013. Kindle.

Sylvester, Tynan. Designing Games: A Guide to Engineering Experiences. Kindle.

Roth, Veronica. Allegiant. Novara: De Agostini, 2014. Kindle.

Wormeli, Rick. Fair Isn’t Always Equal: Assessing & Grading in the Differentiated Classroom. Portland, Me.: Stenhouse, 2006. Kindle.

McCall, Jeremiah B. Gaming the Past: Using Video Games to Teach Secondary History. New York: Routledge, 2011. Kindle.

Koster, Raph. A Theory of Fun for Game Design. Scottsdale, AZ: Paraglyph, 2005. Kindle.

HOFMANN, May C. Games for Everybody. London: S. W. Partridge, 1919. Kindle.

Ashmore, Carl. The Time Hunters and the Box of Eternity. Great Britain?: Addlebury, 2011. Kindle.

Steinkuehler, Constance, Kurt Squire, and Sasha Barab A. Games, Learning, and Society: Learning and Meaning in the Digital Age. Kindle.

Gray, David, Sunni Brown, and James Macanufo. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. Sebastopol, CA: O’Reilly, 2010. Print.

Williams, Yohuru R. Teaching U.S. History beyond the Textbook: Six Strategies for Grades 5-12. Thousand Oaks, CA: Corwin, 2009. Print.

Bender, William N. Project-based Learning: Differentiating Instruction for the 21st Century. Thousand Oaks, CA: Corwin, 2012. Print.

Mandell, Nikki, and Bobbie Malone. Thinking like a Historian: Rethinking History Instruction: A Framework to Enhance and Improve Teaching and Learning. Madison, WI: Wisconsin Historical Society, 2007. Print.

Westphal, Laurie E. Differentiating Instruction with Menus. Waco, TX: Prufrock, 2009. Print.

Stearns, Peter N. World History in Documents: A Comparative Reader. New York: New York UP, 2008. Print.

Lesh, Bruce A. “Why Won’t You Just Tell Us the Answer?”: Teaching Historical Thinking in Grades 7-12. Portland, Me.: Stenhouse, 2011. Print.

Kostova, Elizabeth. The Swan Thieves: A Novel. New York: Little, Brown, 2010. Print.

Flanagan, John. Royal Ranger. Print.

Berry, Steve. The Venetian Betrayal: A Novel. New York, NY: Ballantine, 2008. Print.

Kafai, Yasmin B., and Deborah Fields A. Connected Play: Tweens in a Virtual World. Print.

Sylvester, Tynan. Designing Games: A Guide to Engineering Experiences. Print.

Alone Together: Why We Expect More from Technology and Less from Each Other. S.l.: Basic, 2013. Print.

Jacobs, Heidi Hayes. Curriculum 21: Essential Education for a Changing World. Alexandria, VA: Association for Supervision and Curriculum Development, 2010. Print.

Trilling, Bernie, and Charles Fadel. 21st Century Skills: Learning for Live in Our times. San Francisco, Calif: Jossey-Bass, 2009. Print.

Meeker, Margaret J. Boys Should Be Boys: 7 Secrets to Raising Healthy Sons. New York: Ballantine, 2009. Print.

Blackburn, Barbara R. Rigor Is Not a Four-letter Word. Print.

Willis, Jerry, Mukta Jost, and Rema Nilakanta. Qualitative Research Methods for Education and Instructional Technology. Greenwich, CT: Information Age, 2002. Print.

Bell, R. C. Board and Table Games from Many Civilizations. New York: Dover Publications, 1979. Print.

Kapp, Karl M. The Gamification of Learning and Instruction: Ideas into Practice. Print.

Yousafzai, Malala. I Am Malala: The Story of the Girl Who Stood Up for Education and Was Shot by the Taliban. Little Brown &, 2013. Print.

Martinez, Sylvia Libow., and Gary Stager. Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Torrance, CA: Constructing Modern Knowledge, 2013. Print.

Wagner, Tony. The Global Achievement Gap: Why Even Our Best Scholls Don’t Teach the New Survival Skills Our Children Need-and What We Can Do about It. New York: Basic, 2010. Print.

Swanson, Kristen. Professional Learning in the Digital Age: The Educator’s Guide to User-generated Learning. Larchmont, NY: Eye of Education, 2013. Print.

Nussbaum-Beach, Sheryl, and Lani Hall Ritter. The Connected Educator: Learning and Leading in a Digital Age. Bloomington, IN: Solution Tree, 2012. Print.

Hatch, Mark. The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers. Print.

Godin, Seth. Tribes: We Need You to Lead Us. New York: Portfolio, 2008. Print.

Weinberger, David. Too Big to Know: Rethinking Knowledge Now That the Facts Aren’t the Facts, Experts Are Everywhere, and the Smartest Person in the Room Is the Room. New York: Basic, 2011. Print.

Donovan, Jeremey. How to Deliver a TED Talk: Secrets of the World’s Most Inspiring Presentations. Lexington, KY: CreateSpace, 2012. Print.

Davidson, Cathy N. Now You See It: How Technology and Brain Science Will Transform Schools and Business for the 21st Century. New York: Penguin, 2012. Print.

LeFever, Lee. The Art of Explanation: Making Your Ideas, Products, and Services Easier to Understand. Hoboken, NJ: John Wiley & Sons, 2013. Print.

Thomas, Douglas, and John Brown Seely. A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. Lexington, KY: CreateSpace?, 2011. Print.

Tough, Paul. How Children Succeed: Grit, Curiosity, and the Hidden Power of Character. Print.

Heine, Carl. Teaching Information Fluency: How to Teach Students to Be Efficient, Ethical, and Critical Information Consumers. Scarecrow, Incorporated, 2013. Print.




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